Sword of the Stars: The Pit Wiki
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General Information

This article lists all existing recipes. Since new recipes are added with most game updates, there will be a small period of time following new game versions where this list will be incomplete, until we figure out the new goodies.

Recipes are found within Messages, and you may find CTRL+F navigation more convenient when navigating this page.

Mindgames-only recipes have the following icon next to their effect row : 

  • MGicon

Gold-only recipes have the following icon next to their effect row :

  • Gicon

The Pilgrim-only recipes have the following icon next to their effect row :

  • TPicon

Cooker

An EZ Cooker can be also be used to create any Cooker recipes that have three or fewer ingredients. A Creation Station may be used instead of a Cooker.

Cooker recipes are typically Food.

Each cooker has a certain maximum of cooking attempts and you can cook multipes of a receipe in one turn by raising the amount (if you have enough ingredients). Maximum of multiples varies by receipes.

Ususally cooking multiples of a receipe in one cooking turn will only use 1 cooking attempt - so it is highly recommended to do this all the time, as long as you have enough ingredients.

Result Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5

Skill: Biotech 70
EffectCures up to Lvl.4 Disease

Skill: Biotech 100

Effect: Temporary +400% PSI Regeneration
MGicon

Skill: Medical 50
Effect: Cures up to Lvl. 3 Poison.

Egg
Egg

Skill: Biotech 65
Effect: +85 food (+35 over ingredients)

Skill: Biotech
Effect: +135 food (NOTE: Does not work in EZ-Cooker as of 1.2.3)

Skill: Biotech 75

MGicon
Effect:
Protection VS Acid (Proteans, etc.) for a few hits. Does not fade with time.

Skill: Biotech

Gicon
Effect: Increases Speed by 1, increases damage dealt and taken, and causes Berserk

Skill: Biotech 100

Gicon
Effect: +300 food

Skill: Biotech 75
Effect:  +120 food (+40 over ingredients)

Skill: Biotech 120

MGicon
Effect:
+50 food and restores 50 Psi Points

Skill: Biotech 75

Gicon
Effect:
+145 food (+20 over ingredients), Restricted to non-humans

+120 food Liir

Skill: Biotech 85

Gicon
Effect:
+65 food (+10 over ingredients)

Skill: Biotech 100
Effect:   +150 food (-170 over ingredients),  Grants experience

Skill: Biotech 20
Effect:   +50 food (+20 over ingredients, stackable)

Skill: Biotech 80
Effect:   Cures ~125 Radiation

Skill: Biotech

'Effect:  +150 food, Boosts next ailment check
Gicon
'
MGicon

Skill: Biotech 95

Gicon
Effect: Humans and Liir gain natural Armor and are Slowed for 100
moments

Skill: Biotech

Effect:  +75 food (same as ingredients), Boosts next ailment resist check
MGicon

Skill: Biotech 75
Effect:  +50 food, Temporary +1 Move & Boosts health regen.

Skill: Biotech 140

MGicon
Effect:  
+450 food (+210 over base ingredients, or +50 over Sots + bacon )

Skill: Biotech 80
Effect:   +150 food (+30 over ingredients),  Restores 25 health

Skill: Biotech 55
Effect:   +150 food (+30 over ingredients)

Skill: Biotech 85
Effect: Strong healing over time

Skill: Biotech 60
Effect:   +300 food (+110 over ingredients)

Skill: Biotech 70

Gicon
Effect: +65 food

Skill: Biotech 70
Effect:   Cures Confusion,  Berserk, Stun, and Fear.

Skill: Biotech
Gicon
Effect: +175 food

Skill: Biotech

Gicon
Effect: +1 Food, Food Consumption becomes 0 for a number of turns (150 for humans)
Egg
Egg
Egg
Egg

Skill: Biotech
Effect:   +105 food (+15 over ingredients)

Skill: Biotech 75
Effect:   Grenade, causes Confusion and Berserk on Organics

Skill: Biotech 105

Gicon
Effect:
+300 food (note - seems to have a chance of increasing finesse/power/brain by 1)
Egg
Egg

Skill: Biotech 115

Effect: +55 food and low chance to gain +1 Might
MGicon

Skill: Biotech 40
Effect: +60 food (+30 over ingredients, stackable)

Skill: Biotech 55

Gicon
Effect: +115 food
(+25 over ingredients)

Skill: Biotech 90
Effect: +220 food (+130 over ingredients)

Skill: Biotech 55
Gicon
Effect: +55 food (same as ingredients)
Skill: Biotech
Gicon
Effect: +55 food

Skill: Biotech 75
Effect:  +200 food, (+70 over ingredients), cures ? Radiation and Lvl.? Poison.

Skill: Biotech 1
Effect:   +160 food (+40 over ingredients)

Skill: Biotech 95
Effect:   +280 food (+20 over ingredients), Restores 150 health

Skill: Biotech 95

Gicon
Effect:
Ingredient

Skill: Biotech 90
Effect:   +1 Might if you pass Medical check of 60

Skill: Biotech

Gicon
Effect:

Skill: Biotech 75
Effect: +150 food (+20 over ingredients) Cures Confusion/Beserk/Stun (fear?)

Skill: Biotech

Effect: +125 food (-10 over ingredients), restores a bit of Psi.
MGicon

Skill: Biotech

Effect
Gicon

Lab

Note that when a weapon is used as an ingredient, all its Bio-Mods are lost. All new recipes in the Gold Edition may also be crafted at an AI Lab or Creation Station.

Result Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5

Skill: Engineering

Effect: Armor 40 and 75% dmg reduction from energy weapons.
MGicon

Skill: Engineering

Gicon
Effect:

Skill: Mechanical 110
Effect:Melee Weapon,  replaces Fists.

Skill: Mechanical
Effect: Blade Weapon,  high durability & AoE.

Skill: Mechanical 90
Effect: Rifle Weapon, breaks quickly but good for spending excess ammo.

Skill: Mechanical
Effect:  Repairs ballistic firearms.

Skill: Biotech 125

Gicon
Effect: 
Pistol weapon, takes no ammo, but very weak.

Skill: Mechanical

Gicon
Effect:

Skill: Mechanical
Effect:  Rifle Weapon, shotgun type. Breaks quickly but good for spending excess ammo.

Skill: Mechanical 85

Gicon
Effect:

Skill: Electronics 70
Effect: +20% to next Electronics skill check. Multiple crafts are great to level Electronics.

Skill: Mechanical 80

Effect:  Slows Organic movement by 1 in the area for a few turns.
MGicon

Skill: Mechanical 110
Effect:

Skill: Electronics 65
Effect: Grenade which makes Mecha go Berserk.

Skill: Computers 65
Effect:  Identifies a single random Bio mods. One use.

Skill: Mechanical 60
Effect:  Use next to doors to cause large damage to them.

Skill: Engineering

Effect:  Teleports to a random, possibly unexplored area on the current Floor.
MGicon

Skill: Electronics 65
Effect: Reloads most Rifle and Assault energy Weapons.

Skill: Mechanical 75
Effect:  Repairs non-melee energy Weapons.

Skill: Biotech 79
Effect: 

Skill: Engineering 100

Effect:  Grenade which sets creatures on Fire.
MGicon

Skill: Electronics
Effect:  Can walk over detected floor Traps and will not trigger undetected ones.

Skill: Mechanical 85
Effect:  Standard grenade. Can be converted into a Mine Trap.

Skill: Electronics 90
Effect:  Pistol weapon with Stun AoE.

Skill: Electronics

Effect:  Absorbs one Von Neumann Probe attack or Disintegration Bay backlash.
MGicon

Skill: Engineering

Effect:
MGicon

Skill: Mechanical
Effect:  Heavy Weapon which requires specialised Armor to use.

Skill: Mechanical 90
Effect: Used to craft Silenced Auto Rifle and Silenced Machine Pistol.

Skill: Mechanical 70
Effect:  Assault Weapon. Uses crafted ammo.

Skill: Mechanical 85
Effect:  Reloads Heavy Slug Thrower.

Skill: Mechanical 60
Effect:  Use next to doors to inflict medium damage to them.

Skill: Engineering

Effect:  Armor. Crafted using Engineering check.
MGicon

Skill: Mechanical 50
Effect:  +15% on next lockpicking checks.  Single use.

Skill: Medical 75
Effect:  Similar to the standard Terran Med-Kit, restores health depending on your Medical skill.

Skill: Engineering

Gicon
Effect:

Skill: Electronics
Effect:  Rifle Weapon, also an ingredients for other advanced recipes.

Skill: Electronics 100
Effect:  +12 inventory. Only 1 Lifter pack can be equipped, but it does not take any equipment slot.

Sar
Sar

Skill: Engineering (failed w/ 25ish one time)

MGicon
Effect: Blade Weapon. Chance to Stun. Crafted using Engineering check. Can be found in all versions but only crafted starting with the Mindgames Expansion.

Skill: Mechanical 110

Gicon
Effect:

Skill: Traps 65
Effect:  Sets a Mine Trap on the floor. A good alternative if your Melee (Grenade) skill  is much lower than your Traps skill.

Skill: Mechanical

Gicon
Effect:

Skill: Engineering

Effect: Multi-target Pistol Weapon. Crafted using Engineering check.
MGicon

Skill: Electronics
Effect:  Detects Floor Traps within 2 tiles for a short time. 5 charges.

Skill: Electronics 115
Effect:  Multi-target Rifle Weapon.

Skill: Mechanical 85
Effect:  Purifies basic food (see below). Used to craft Star Bacon.

Skill: Electronics 105
Effect:  Helmet. Permanently (360 degree) see through everything (except invisibility) in your maximum sight range (12 tiles).

Skill: Mechanical
Effect:  Armor which offers poor protection but has high durability. Better than nothing.

Skill: Electronics 100
Effect:  Single target Rifle Weapon which causes Berserk.
Tip: Good source for Energy Backpacks. Save up ingredients. ( Cyborg Hiver Queen can provide you with more rifle parts than you know what to do with if you let it spawn Hiver Workers). Craft when electronics is sufficiently high. Unload weapon and you have your Energy Backpack.

Skill: Mechanical 80
Effect:  Melee Weapon. Grants 5-10 armor when equipped and replaces Fists.

Skill: Biotech

Gicon
Effect:
makes the armor wearable for Human, Tarka and Hiver only

Skill: Electronics 75
Effect:  Bonus to next Decryption tasks, which includes Tesseract wells and Creation stations.

Skill: Engineering

Gicon
Effect:

Skill: Engineering

Gicon
Effect:

Skill: Mechanical
Effect:  Repairs Hammers, Knives, Blades, and Crowbars. But not Spears. Has 5 uses,  poor efficiency.

Skill: Mechanical

Gicon
Effect:

Skill: Mechanical 70

Gicon
Effect: 
Good for using up excess pistol ammo. 3 shot volley using 5 ammo per volley. Magazine size: 25.

Skill: Mechanical

Gicon
Effect:

Skill: Mechanical

Gicon
Effect:

Skill: Mechanical
Effect:  Rifle Weapon, allows a regular Rifle to tackle higher armor creatures.

Skill: Engineering

Gicon
Effect:
+15 bonus to ranged combat skills, 360 degree vision. 4 charges (rechargeable). 20 Turns per charge. Equip Location: Drone

Skill: Electronics 95
Effect:  Helmet.  +15 bonus to pistol, rifle, assault weapon and heavy weapon skills.

Skill: Engineering

MGicon

Effect: Creates a Mk1 Light Turret in your inventory (Bulky--size: about 2x3). Crafted using Engineering check.

Skill: Mechanical 75
Effect: Blade Weapon. Causes Lvl.5 Poison.

Skill: Electronics
Effect:  Rifle Weapon. Causes 75 Radiation.

Purifier

ResultIngredient
Skill: Biotech 85
Gicon
Effect: +65 over ingredients
Skill: Computers
MGicon
Effect: -30 over ingredients
Skill: Computers
Effect: +10 over ingredients
Skill: Computers
Effect: +10 over ingredients
Skill: Biotech
MGicon
Effect: -20 over ingredients
Skill: Biotech
Effect: +20 over ingredients
Skill: Computers
Effect: +10 over ingredients

Unused Items

A number of items are marked as ingredients, but are not actually used in any known recipes.

Candy Eggs

Candy eggs

Rocket Propelled Grenades
File:Rocket Propelled Grenades.png

Venom Sword

File:Venom Sword75.png

See also:

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