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Recipes

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General InformationEdit

This article lists all existing recipes. Since new recipes are added with most game updates, there will be a small period of time following new game versions where this list will be incomplete, until we figure out the new goodies.

Recipes are found within Messages, and you may find CTRL+F navigation more convenient when navigating this page.

Depending on how much of the game you own, determines what recipes you have access to. The following icons will be displayed next to their effect's row:

  • MGicon - Mindgames-only recipes
  • Gicon - Gold-only recipes
  • TPicon - The Pilgrim-only recipes

CookerEdit

An EZ Cooker can be also be used to create any Cooker recipes that have three or fewer ingredients. A Creation Station may be used instead of a Cooker.

Cooker recipes are typically Food.

Each cooker has a certain maximum of cooking attempts and you can cook multipes of a receipe in one turn by raising the amount (if you have enough ingredients). Maximum of multiples varies by receipes.

Ususally cooking multiples of a receipe in one cooking turn will only use 1 cooking attempt - so it is highly recommended to do this all the time, as long as you have enough ingredients.

Result Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5

Skill: Biotech 70
EffectCures up to Lvl.4 Disease

Skill: Biotech 100

Effect: Temporary +400% PSI Regeneration
MGicon

Skill: Medical 50
Effect: Cures up to Lvl. 3 Poison.

75px-Egg
Egg

Skill: Biotech 65
Effect: +85 food (+35 over ingredients)

Skill: Biotech
Effect: +135 food, +70 over ingredients (NOTE: Does not work in EZ-Cooker as of 1.2.3)

Skill: Biotech 75

MGicon
Effect:
Protection VS Acid (Proteans, etc.) for a few hits. Does not fade with time.

Skill: Biotech

Gicon
Effect: Increases Speed by 1, increases damage dealt and taken, and causes Berserk

Skill: Biotech 100

Gicon
Effect: +300 food (+185 over ingredients)

Skill: Biotech 75
Effect:  +120 food (+40 over ingredients)

Skill: Biotech 120

MGicon
Effect:
+50 food and restores 50 Psi Points

Skill: Biotech ?
Effect: +110 food, restores health and psi

Skill: Biotech ??
Effect: +190 food (+10 over ingredients), restores health? and psi?

Skill: Biotech 75

Gicon
Effect:
+145 food (+20 over ingredients), Restricted to non-humans

+120 food Liir

Skill: Biotech 85

Gicon
Effect:
+65 food (+10 over ingredients)

Skill: Biotech 100
Effect:   +150 food (-170 over ingredients),  Grants experience

Skill: Biotech ??
Effect: +165 food (+40 over ingredients), Restores 60 health

Skill: Biotech 20
Effect:   +50 food (+20 over ingredients, stackable)

Skill: Biotech
Effect: Completely cures Poison, but gives double hunger rate for 25 rounds.

Skill: Biotech 80
Effect:   Cures ~125 Radiation

Skill: Biotech ??
Effect:

Skill: Biotech

'Effect:  +150 food, Boosts next ailment check
Gicon
'
MGicon

Skill: Biotech 95

Gicon
Effect: Humans and Liir gain natural Armor and are Slowed for 100
moments

Skill: Biotech

Effect:  +75 food (same as ingredients), Boosts next ailment resist check
MGicon

Skill: Biotech 75
Effect:  +50 food, Temporary +1 Move & Boosts health regen.

Skill: Biotech 140

MGicon
Effect:  
+450 food (+210 over base ingredients, or +50 over Sots + bacon )

Skill: Biotech

MGicon
Effect:
+200 food (+50 over ingredients)
75px-Egg
Egg

Skill: Biotech ?
Effect: Please update when you craft this.

SkillBiotech ?
Effect: +55 food (-20 below ingredients)

Skill: Biotech 80
Effect:   +150 food (+30 over ingredients),  Restores 25 health

Skill: Biotech 55
Effect:   +150 food (+30 over ingredients)

Skill: Biotech
Effect: +70 food (-10 below ingredients)

Skill: Biotech 85
Effect: Strong healing over time

Skill: Biotech 60
Effect:   +300 food (+110 over ingredients)

Skill: Biotech 70

Gicon
Effect: +65 food

Skill: Biotech 70
Effect:   Cures Confusion,  Berserk, Stun, and Fear.

Skill: Biotech ??
Effect: +35 food (-60 below ingredients)

Skill: Biotech ??
Effect: +200 food (+95 over ingredients), +1 might to Tarka male

Skill: Biotech
Gicon
Effect: +175 food

Skill: Biotech

Gicon
Effect: +1 Food, Food Consumption becomes 0 for a number of turns (150 for humans)

Skill: Biotech ??
Effect:

75px-Egg
Egg
75px-Egg
Egg

Skill: Biotech
Effect:   +105 food (+15 over ingredients)

Skill: Biotech 75
Effect:   Grenade, causes Confusion and Berserk on Organics

Skill: Biotech 105

Gicon
Effect:
+300 food (note - seems to have a chance of increasing finesse/power/brain by 1)

Skill: Biotech ??
Effect:

75px-Egg
Egg

Skill: Biotech 115

Effect: +55 food and low chance to gain +1 Might
MGicon

Skill: Biotech 40
Effect: +60 food (+30 over ingredients, stackable)

Skill: Biotech 55

Gicon
Effect: +115 food
(+25 over ingredients)

Skill: Biotech 90
Effect: +220 food (+130 over ingredients)

Skill: Biotech 55
Gicon
Effect: +55 food (same as ingredients)
Skill: Biotech
Gicon
Effect: +55 food per sammich, +275 food total (+115 over ingredients)

Skill: Biotech 75
Effect:  +200 food, (+70 over ingredients), cures ? Radiation and Lvl.? Poison.

Skill: Biotech ??
Effect: +180 (less than ingridients), restores 20 health and 20 psi

Skill: Biotech 1
Effect:   +160 food (+40 over ingredients)

75px-Egg
Egg

Skill: Biotech ??
Effect: +125 food (+15 over ingredients) and cures poison

Skill: Biotech ??
Effect: +50 food (-20 below ingredients)

Skill: Biotech 95
Effect:   +280 food (+20 over ingredients), Restores 150 health

Skill: Biotech 95

Gicon
Effect:
Ingredient

Skill: Biotech
Effect: +150 food (+90 over ingredients)

Skill: Biotech 90
Effect:   +1 Might if you pass Medical check of 60

Skill: Biotech

Gicon
Effect:

Skill: Biotech 75
Effect: +150 food (+20 over ingredients) Cures Confusion/Beserk/Stun (fear?)

Skill: Biotech
Effect: +90 food (+20 over ingredients)

75px-Egg
Egg

Skill: Biotech ??
Effect:

Skill: Biotech

Effect: +125 food (-10 over ingredients), restores a bit of Psi.
MGicon

Skill: Biotech

Effect: +200 food (+50 over ingredients) 
Gicon

Skill: ?
Effect: +230 food (60 over ingredients)

LabEdit

Note that when a weapon is used as an ingredient, all its Bio-Mods are lost. All new recipes in the Gold Edition may also be crafted at an AI Lab or Creation Station.

Result Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5

Skill: Engineering

Effect: Armor 40 and 75% dmg reduction from energy weapons.
MGicon

Skill: Engineering

Gicon
Effect:

Skill: Mechanical 110
Effect:Melee Weapon,  replaces Fists.

Skill: Mechanical
Effect: Blade Weapon,  high durability & AoE.

Skill: Mechanical 90
Effect: Rifle Weapon, breaks quickly but good for spending excess ammo.

Skill: Mechanical
Effect:  Repairs ballistic firearms.

Skill: Biotech 125

Gicon
Effect: 
Pistol weapon, takes no ammo, but very weak.

Skill: Mechanical

Gicon
Effect:

Skill: Mechanical
Effect:  Rifle Weapon, shotgun type. Breaks quickly but good for spending excess ammo.

Skill: Mechanical 85

Gicon
Effect:

Skill: Electronics 70
Effect: +20% to next Electronics skill check. Multiple crafts are great to level Electronics.

Skill: Mechanical 80

Effect:  Slows Organic movement by 1 in the area for a few turns.
MGicon

Skill: Mechanical 110
Effect:

Skill: Mechanical ??
Effect:

Skill: Electronics 65
Effect: Grenade which makes Mecha go Berserk.

Skill: Computers 65
Effect:  Identifies a single random Bio mods. One use.

Skill: Engineering
Effect:

Skill: Mechanical 60
Effect:  Use next to doors to cause large damage to them.

Skill: Engineering

Effect:  Teleports to a random, possibly unexplored area on the current Floor.
MGicon

Skill: Engineering ??
Effect:

Skill: Engineering ??
Effect:

Skill: Engineering ??
Effect:

Skill: Electronics 65
Effect: Reloads most Rifle and Assault energy Weapons.

Skill: Mechanical 75
Effect:  Repairs non-melee energy Weapons.

Skill: Electronics
Effect: Lets you register as a lab specimen to security elements for 10 turns or until the player attacks.

Skill: Biotech 79
Effect: 

Skill: Engineering 100

Effect:  Grenade which sets creatures on Fire.
MGicon

Skill: Engineering ??
Effect:

Skill: Engineering
Effect: Belt

Skill: Electronics
Effect:  Can walk over detected floor Traps and will not trigger undetected ones.

Skill: Mechanical 85
Effect:  Standard grenade. Can be converted into a Mine Trap.

Skill: Electronics 90
Effect:  Pistol weapon with Stun AoE.

Skill: Electronics

Effect:  Absorbs one Von Neumann Probe attack or Disintegration Bay backlash.
MGicon

Skill: Engineering

Effect:
MGicon

Skill: Mechanical
Effect:  Heavy Weapon which requires specialised Armor to use.

Skill: Mechanical 90
Effect: Used to craft Silenced Auto Rifle and Silenced Machine Pistol.

Skill: Mechanical 70
Effect:  Assault Weapon. Uses crafted ammo.

Skill: Mechanical 85
Effect:  Reloads Heavy Slug Thrower.

Skill: Mechanical ??
Effect:

Skill: Mechanical ??
Effect:

Skill: Mechanical ??
Effect: Increases clip to 18

Skill: Mechanical ??
Effect:

Skill: Mechanical ??
Effect:

Skill: Mechanical ??
Effect:

Skill: Mechanical ??
Effect:

Skill: Mechanical 60
Effect:  Use next to doors to inflict medium damage to them.

Skill: Engineering

Effect:  Armor. Crafted using Engineering check.
MGicon

Skill: Mechanical 50
Effect:  +15% on next lockpicking checks.  Single use.

Skill: Medical 75
Effect:  Similar to the standard Terran Med-Kit, restores health depending on your Medical skill.

Skill: Engineering

Gicon
Effect:

Skill: Electronics
Effect:  Rifle Weapon, also an ingredients for other advanced recipes.

Skill: Electronics 100
Effect:  +12 inventory. Only 1 Lifter pack can be equipped, but it does not take any equipment slot.

75px-Sar
Sar

Skill: Engineering (failed w/ 25ish one time)

MGicon
Effect: Blade Weapon. Chance to Stun. Crafted using Engineering check. Can be found in all versions but only crafted starting with the Mindgames Expansion.

Skill: Mechanical 110

Gicon
Effect:
Skill
 Mechanical 
Gicon
Effect: A darter that fires 2 darts that inflict the spore status in its targets

Skill: Traps 65
Effect:  Sets a Mine Trap on the floor. A good alternative if your Melee (Grenade) skill  is much lower than your Traps skill.

Skill: Engineering ??
Effect:

Skill: Mechanical ??
Effect:

Skill: Mechanical ??
Effect:

Skill: Mechanical

Gicon
Effect:

Skill: Engineering

Effect: Multi-target Pistol Weapon. Crafted using Engineering check.
MGicon

Skill: Electronics
Effect:  Detects Floor Traps within 2 tiles for a short time. 5 charges.

Skill: Electronics 115
Effect:  Multi-target Rifle Weapon.

Skill: Mechanical 85
Effect:  Purifies basic food (see below). Used to craft Star Bacon.

Skill: Electronics 105
Effect:  Helmet. Permanently (360 degree) see through everything (except invisibility) in your maximum sight range (12 tiles).

Skill: Engineering ??
Effect:

Skill: Mechanical
Effect:  Armor which offers poor protection but has high durability. Better than nothing.

Skill: Electronics 100
Effect:  Single target Rifle Weapon which causes Berserk.
Tip: Good source for Energy Backpacks. Save up ingredients. ( Cyborg Hiver Queen can provide you with more rifle parts than you know what to do with if you let it spawn Hiver Workers). Craft when electronics is sufficiently high. Unload weapon and you have your Energy Backpack.

Skill: Mechanical 80
Effect:  Melee Weapon. Grants 5-10 armor when equipped and replaces Fists.

Skill: Medical
Effect: Healing over time.

Skill: Biotech

Gicon
Effect:
makes the armor wearable for Human, Tarka and Hiver only

Skill: Mechanical ??
Effect:

Skill: Mechanical ??
Effect:

Skill: Mechanical ??
Effect:

Skill: Electronics 75
Effect:  Bonus to next Decryption tasks, which includes Tesseract wells and Creation stations.

Skill: Engineering

Gicon
Effect:
Vibranite Image