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DevicesEdit

Devices are interactible objects which perform a function often related to the room they're in. Machines that are found in working order are immediately useable, while those that are "broken" can be repaired with a successful skill check

Nearly all devices have a chance to either shutdown or explode for minor damage if you fail any skill check on them. Other devices have far more disastrous effects, which you'll find under the "Failure" column.

Device Function Failure

Use Skill

+

Repair Skill

Notes / Common Rooms
  • Replicates any one slot item in your inventory, excluding serums and bio mods. 1-3 uses
  • Destroys a random 
item in your inventory

Computer 

+

Electronics

  • Bot Storage & Repair Lab
  • 1-3 uses
  • Large Explosion
  • Sets off alarm

Decipher

+

Mechanical

  • Security & Armory
  • Bot Storage & Repair Lab
  • Identifies Bio mods
  • 1-2 (maybe more) uses
  • Shuts Down
  • Sets off Alarm
Computer
  • Repair Lab
  • Hiver Lair
  • Slave Pen
  • Incubation Room
  • Interact to "Activate Monitors"
  • Provides radar vision of map (can close and open with (m)ap key)...radar lost upon moving
  • Can be activated up to 3 times
  • Shuts Down
  • Sets of Alarm
Computer 85+
  • Slave Pen
  • Security Station
  • Present in Gold version of game (perhaps others too)

Grants a permanent buff:

  • +1 Move Speed
  • +5 random main Stat
  • +15 Max health and full heal
  • Motion Sensor
  • +[10-15] natural Armor (permanent)
  • Increased hunger period* (perm.)



*(time between food consumption ticks)
Seems to increase time before consumption
tick by 1 or 2. At least on Tarka Ranger it changed
from 1 per 3 turns to 1 per 4 turns.

  • "Mutagenic blast" , -5 to Might, Finesse and Brains.
  • Random stat reduced
  • -5 HP/ each level
  • Tunnel Vision for 100 turns.
  • Increased hunger rate* (permanent)

*(amount of food consumption each tick)

Decipher

  • Surgery
  • Psi Labs
  • Recharges Tools, Belts, Morrigi Med Drone, etc.
  • 1-3 charges
  • Shuts down
  • On repair,
Damages and Stuns

Computer

Electronics

  • Found in the most rooms
  • If not used to charge items after successful interaction, station loosing 1 charge
  • Once armed, will explode for moderate damage and apply a damage-over-time effect to creatures within melee range. That damage ignores armor.
  • Explodes, splashing acid on your inventory
Traps
  • Cryogenics Lab
  • Volatiles Storage
  • Slave Pen
  • Destroying it from a distance yields similar results
  • Shuts down
  • Sets off alarm
  • On repair: explodes, damaging you

Computer

+

Electronics

  • Found in most rooms
  • Allows you to craft Food  and some medical items
  • 1-5 uses
  • Wasted ingredients
  • Explodes on repair

Biotech Medical

+

Mechanical

  • Kitchen & Cafeteria
  • Medical Room
  • Hiver Lair
  • Psi Lab
  • Staff Quarters
  • When repairing broken one, stand on the left side to avoid damage during critical failure.
  • Works like a Cooker and Lab Station in one
  • Much higher activation check
  • Up to 5 uses
  • Shutdown
  • Sets off alarm
  • Summons Havoc drones
  • If repairing failed:
    • Table overloads and causes Shock damage
    • Table overloads and explodes damaging items

Decipher

+

Electronics

  • Botanical Lab
  • Hiver Lair
  • Incubation Room
  • High Decipher skill-check to activate
  • Once armed, instantly kills any enemy creatures who walks within melee range.
  • Does not grant loot or XP from kills
  • Can activate 1-3 times.
  • Shutdown/Become Ruined
  • Explodes
  • Player is instantly killed
Traps
  • Found in most rooms
  • Manipulation does not grant safety from instant death backfire
  • Removes any Fire or Corrosive effects on successful check
  • 3 Maximum uses (?)
  • Shutdown
Mechanical
  • Cannot be used to Hydrate the Liir.
  • -75 Penalty to your Power stat while in the room
  • Can be reversed to apply this on monsters instead
  • Sets off Alarm and spawns 2 Havoc Drones
  • This can be used to your advantage, either by
    • Making enemies come toward you, or
    • Getting energy cells from killing the Havoc Drones (somewhat common drop).
Computer
  • Library
  • Slave Pen
  • Psi Lab
  • Shrine
  • Manipulation works
  • Common in Psi-themed rooms.
  • Disguised as damaged and working Med Bays
  • If successfully repaired, will instantly kill any organic monster who comes within range of 1
  • Does not grant XP from kill
  • Permanent loss of stat (up to 4?)
Electronics
  • Takes longer to fix or use (5 turns), so you can distinguish Med Bays from Interro Pods by watching how long the repair or use will take
  • Used to craft items
  • Up to 5 uses, skill check every time
  • Shutdown
  • Explodes
Electronics
  • Volaties Storage
  • Bot Storage & Repair Lab
  • Incubation Room
  • Psi Lab
  • Medical Room
  • Pretty low Electronics skill check on working stations (about 25)
  • Good source to level up Electronics skill just turning working station on

(probably all Bots from Security Bot Family and maybe others too.) Chosen bot spawn, though random, seems to be influenced by sub floor level. Scavenger/Maintenance bots at lower levels... Hvy. Security Bot MK III at higher levels. See Manufacturing Bay for further details.

  • Once armed, stops constructing additional Mechas. Will explode for moderate damage if a Mecha walks within melee range.
  • Explodes (this may deal heavy damage [~150 if unarmored])
  • Sets off alarm
Traps
  • Bot Storage & Repair Lab
  • Destroying it with grenades or Dissolve is usually a better alternative
  • Using Manipulation from a good angle can sometimes work
  • Protects creatures in the room from status effects.
  • Can be Engineered  to Paralyze any Mecha in the room.
  • Sets off Alarm and spawns 2 Havoc Drones
  • This can be used to your advantage, either by
    • Making enemies come toward you, or
    • Getting energy cells from killing the Havoc Drones (somewhat common drop).

Engineering

  • Library 
  • Surgery Lab 
  • High Energy Lab 
  • Security Station 
  • Bot Storage & Repair Lab 
  • Armoury 
  • Manipulation works
  • Cyborg creatures will seek to destroy an engineered Master Mind
  • Partial heal similar to that of a medkit
  • Full Heal
  • 1-2 uses
  • Arbuda Sapiens can use these to heal themselves indefinitely if they choose to (doesn't consume one of the Med Bay's "use charges" when they use it to heal)
  • Hurts Player
  • Triggers Alarm being usable
  • Triggers Alarm and Shutdown
  • Shutdown
  • Exploding with a small radius

Computer

+

Electronics

  • Medical & Surgery
  • Psi Lab
  • Botanical Lab
  • Incubation Room
  • Can NOT be found in Slave Pens--any "Med Bay" found in Slave Pens are Interrogation Pods
  • Successful repair triggers a partial or full heal
  • Locks player in place and greatly accelerates healing and psi regen rates. Rest to speed up the process.
  • (One time use)
  • Shutdown

Decipher

  • Psi Labs
  • Surgery Lab
  • Temporarily buffs all skills except combat and psi skills by...
    • normally around 10, but may vary between 2 and 17.
    • (engineer/mechanical/lockpick ect.)
  • Permanently boosts brain Stat
  • Permanently boosts one Skill (Got result of 5, but it may be lower or higher)
  • Shutdown
  • Stuns player
  • Drains 2 Brains
  • Drains a random skill by a (random?) amount

Engineer to repair

Medical to use

  • Psi Lab
  • Surgery Lab
  • Library
  • Cryogenics Lab
  • Staff Quarters
  • Locks player in place, healing you and restoring food each turn.
  • Spawns a random Protean Family monster
  • Rendered Useless (akin to shutdown)

Biotech (very high; at or around 165)

  • Incubation Room
  • Surgery Lab
  • Skill-check works with Bourdox
  • Recharge 1 Tool, Belt, Morrigi Med Drone, etc .
  • Chance to double the item's maximum charges, until the extra charges are used
  • (One time use)
  • Explodes and fills the room with radiation permanently
  • This can be used to your advantage

Electronics

  • Bot Storage & Repair Lab
  • High Energy Lab
  • Destroying it irradiates the room, which weakens and eventually kills trapped organic creatures.
  • No Xp is gained from this method, but loot can be retrieved.
  • Attacks nearby enemies with a tractor beam
  • Tractor beam drags enemies close to the Recycler
  • Enemies in front of the grinder take extremely heavy damage (around 120)
  • Nothing happens, but next attempts to reprogram it unavailable

Computer

  • Kitchen & Cafeteria
  • Is a Stationary Monster
  • Can attack the player
  • Using Manipulation to activate is recommended
  • Convert 4 Ingredients to 1 random Item or Ingredient
  • 1-3 uses
  • Shutdown
  • Destroing the ingredients without generating item

Computer

+

Engineer

  • Botanical Lab
  • Storeroom
  • Incubation Room
  • Quality of Ingredients doesn't matter
  • Repair Items (80% efficiency).
  • 1-2 uses
  • Item is not Repaired
  • Item is Damaged
  • Item is instantly destroyed (chance of this is slightly related to item's remaining durability)

Computer

+

Electronics

  • Bot Storage & Repair Lab
  • Security Station
  • Staff Quarters
  • Can´t attack or get attacked while inside
  • May rest and eat while inside
  • Can't use psi abilities while inside
  • Shutdown
Mechanical
  • Incubation Room
  • Psi Lab
  • Unlocking all doors on the floor
  • Self-destructing all security bots on the floor
  • Temporarily shutting off all security bots on the floor
  • Sets off Alarm and causes Shock attack
  • Causes Shock attack
  • Sets off Alarm and opening all doors
  • Sets off Alarm
Computer
  • Security Station
  • Protects creatures in the room from status effects
  • Can be Engineered to Berserk any Organic in the room
  • Sets off Alarm and spawns 2 Havoc Drones
  • This can be used to your advantage
Engineering
  • Slave Pen 
  • Psi Lab 
  • Incubation Room 
  • Staff Quarters 
  • Manipulation works
  • Cyborg creatures will seek to destroy an engineered tower
  • Choose to make character older or younger

Younger:

  • +3 Might & Finesse
  • +15 Health
  • +1 Healing Rate
  • -2 Brains & Power
  • -1 to 15 random* skills (including psionic)

Older:

  • +3 Brains & Power
  • +1 to 15 random* skills (including psionic)
  • -30 Health
  • -2 Might & Finesse

*Skill bonus can randomly select the same skill multiple times, providing a +2 or even +3 increase/decrease

  • Can send you to a "Temporal Bubble" filled to the brim with enemies, it is near impossible to escape due to the sheer number of enemies and death will be inevitable for most characters, if you can escape, however, you will leave with serious EXP gain and drops from the various enemies.
  • explodes and causes slow
Computer
  • Psi Lab
  • Library
  • Improves combat abilities VS monster
  • 1-2 (maybe more?) uses
  • Shutdown
  • Sets off alarm, summoning havoc drones
  • Sets off alarm, still being functional
Computer

+

Electronics

  • Armoury
  • Hiver Lair
  • Sraff Quarters
  • Stores items which can be accessed from any other Tesseract Well
  • 3 uses, but you must pass a check every time 
  • On repair or use, may destroy a random item in the well.

Decipher

+

Electronics

  • Found in most rooms
  • Only stores items for the current play through
  • Changes player race (You get to decide)
  • Most Augmentation Bay buffs and debuffs are removed (Ex:Additional Movement Speed)
  • save game remains in your starting race (therefore won't overwrite another characters save u have)
  • Endgame achievement awarded to race changed to, not starting race
  • Shutdown
  • Randomly selects a race
  • Transforms user into a protean

Computer

  • Medical Rooms
  • Incubation Room
  • Surgery Lab
75px-Box
Box
  • Doesn't seem to serve a function.
  • N/A

N/A

  • Found in most rooms
  • Doesn't seem to serve a function.
  • N/A

N/A

  • Botanical Lab
  • Psi Lab
  • Unsure if gold+ only, but it does appear in gold.

ContainersEdit

These are objects that contain useful items, ingredients and equipment depending on what container they are. Containers are typically found in a room which serve a function related to them. All containers which you fail to open can "Jam", permanently locking up. Destroying a container does nothing.

Storage Device Typical Drops        Failure         Skill Required Notes / Common Rooms
  • Jam
  • Crate explodes

Mechanical

  • Storeroom
  • Security Station
  • Bot Storage & Repair Lab
  • Staff Quarters
  • Spawns monsters

Foraging (100)

  • Botanical Lab
  • 1-3 Ammo packs (including energy cells/backpack)
  • Weapons
  • Mine Trap
  • Grenades (1-3)
  • Weapon Bio mods
  • Cannot be opened
  • Explodes
    • Player takes small damage
    • 2 items damaged by .35
Lockpick (high; varies, but around 70-80)
  • Armoury
  • Security Station
  • Storeroom
  • Staff Quarters
  • Bot Storage & Repair Lab
  • Grants another try
  • Jams and triggers alarm
  • "Shreds" armor
Computer
  • Security Station
  • Armoury
  • Spawns monsters
Foraging (100)
  • Botanical Lab
  • Explodes and causes Lvl.3 disease 
Mechanical Typically found in 'Bio-Hazard' Rooms |*Volatiles Storage
  • Botanical Lab
  • Incubation Lab
  • Any non-bio mod items deposited by the player
  • Found in blue rooms every 5th floor, up to Floor 25 (only till 20 in gold)
  • 96 tile storage area (8x12)
  • No check
None

Items can be retrieved in future playthroughs by starting at the same floor.

  • XP points deposited by the player, multiplied by ~3
  • Found in blue rooms every 5th floor, up to Floor 25 (only till 20 in gold)
  • No check
None  XP can be retrieved in future playthroughs by starting at the same floor.
  • Monsters spawn from cage
  • Various Armour
  • Medical materials
  • Ammo
  • Armor Bio Mods
  • Jams
Lockpicking

(High values)

  • Medical Room
  • Surgery Lab
  • Botanical Lab
  • Shrine
  • Incubation Room
  • Hostile prisoners released from cells
  • Floor Key
  • Various items
  • Human Survivor (Acts as ally)
  • Nothing
  • Triggers alarm and spawn Havoc Drones
  • Triggers alarm
Lockpicking

(High values)

  • Botanical Lab
  • Psi Lab
  • Incubation Room
  • Surgery Lab
  • Jams
Mechanical
  • Staff Quarters
  • Storeroom
  • Library
  • Security Station
  • Jams
Mechanical
  • Kitchen & Cafeteria
  • Staff Quarters
  • Storeroom
  • Slave Pen
  • High-quality food
  • Hiver materials
  • Spawns 1-3 Hivers, workers and/or warriors
  • Triggers a trap
  • Become sealed
Mechanical
  • Hiver Lair
  • Spawns monsters
Foraging (100)
  • Botanical Lab
  • Spawns monsters
Foraging (100)
  • Botanical Lab
  • Practically anything
  • Jams
  • Triggers alarm
  • Triggers alarm and dropping item
Lockpicking
  • Staff Quarters
  • Volatiles Storage
  • Cryogenics Lab
  • Psi Lab
  • Jams
Mechanical
  • Found in most rooms
  • Jams
  • Jams and triggers alarm
Mechanical (near 65)
  • Armoury
  • Bot Storage & Repair Lab
  • Staff Quarters
  • Storeroom
  • Jams
Lockpicking
  • Armoury
  • Security Station
  • Bot Storage & Repair Lab
  • Staff Quarters
  • Nothing Found
Foraging
  • Storeroom
  • Volatiles Storage
  • Skill check can be very hard
  • Rarely can drop 2 different items at one time
  • Nothing Found
Foraging
  • 1st Floor & Rat nests
  • Bio mods
  • Various Grenades
  • Door Keys (Alpha, Beta, Eta, etc...)
  • Belts (Pocket Tesseract, etc.)
  • Various supplies (Nano Reconstructors, duct tape, etc.
  • Weapons (Bio Blaster)
  • Messages
  • Nothing
  • Cannot be opened
  • Triggers an alarm
  • Self-Destructs
Lockpicking
  • Storeroom
  • Jams
  • Triggers an alarm
Lockpicking
  • Armoury
  • Security Station
  • Jams
  • Triggers an alarm
Mechanical
  • Armoury
  • Security Station
  • Various food
  • EZ cooker
  • Triggers an alarm
  • Triggers an alarm and dropping some food
  • Can't open
Computer
  • Kitchen & Cafeteria
  • Storeroom
  • Jams
  • Triggers an alarm
Lockpicking
  • Storeroom
  • Library
  • Slave Pen
  • Rarely can drop 2 different items at one time
  • Messages
  • Ingredients
  • Ammo
  • Keys
  • Food
  • Edu Pet
  • Knife
  • can`t open table
Foraging
  • Found in the most rooms
  • Lab Ingredients
  • Various Tools
  • Floor Key
  • Nothing Found
Foraging
  • Storeroom
  • Cryogenics Lab
  • Bot Storage & Repair Lab
  • Hiver Lair
  • High Energy Lab
  • Jams
  • Triggers an alarm
  • Explodes (large explosion)
Lockpicking
  • Security Station
  • May contain:
    • hostile monsters,
    • allies who thank you and leave,
    • items,
    • and nothing.
  • Stasis flash inflicts slow on you.
Computer
  • Psi Lab
  • Slave Pen
  • Surgery Lab
  • probably other rooms too
  • Works like lab, but check sotsdex for compatible recipes.
  • Add bad effects
Computer

+
Engineering

  • High Energy Lab
  • Cryogenics Lab
  • Better chances when crafting with this station instead of regular lab

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