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Entries in this colour are "Mindgames"-expansion only.

Entries in this colour are "Gold"-expansion only.

Entries in this colour are "The Pilgrim"-expansion only.

Entries in this colour are "Healer"-expansion only.

General informationEdit

This page catalogs the various types of body armor that can be equipped in The Pit. For other items that can be worn in different slots on the character, see the Equipment page instead.

Most armors occupy a 2 x 2 space in the inventory, and it is usually safer to carry 2 at once if you can. Equipping an armor takes multiple full turns, but removing one is instant. You can occasionally save some durability by doing so mid-combat, especially when close to gaining a level which will heal any extra damage taken.

Armor propertiesEdit

Summary of armor properties you will find on this page, along with a brief explanation.

  • Durability - The durability of an armor always decreases when it takes damage from an explosive or acid source. Armor durability is best restored with Tarka Living Steel Patch or Nano Reconstructors to conserve as much durability as possible. See the following pages for more details on repair efficiency:
  • Bio Mods - The number of armor bio mods that can be installed. Good Bio Mods can be useful to negate many armor-specific penalties (e.g. +10 Might mod on Ceramic Plate Armor)
  • Armor - The armor value is compared against an attacking weapon's penetration in order to determine how much % of the weapon's max damage is taken. It also factors into the odds of the armor taking durability damage. Some specialized armors will grant a greater Armor value VS. certain damage types, such as Slashing or Energy. The SotSdex log keeps track of all recent damage taken, along with their type.
  • Rating - The rating of an armor can be Light, Medium, or Heavy. This affects whether you can repair that suit of armor with a Tarka Living Steel Patch or not, and has a cosmetic effect on your character's costume and animations. The Ranger may not equip Heavy armors.
  • Sealed - A sealed armor has strong resistance (possibly immunity) to multiple Status Effects. An armor that is sealed grants immunity to status effects that are mostly inflicted through gaseous / airborne means. This includes, but is not limited to: Poison & Terror Traps , KO Grenades , Cold and room Radiation.
  • Special - Many armors provide unique benefits (or penalties) to balance out their raw effectiveness. Such properties are detailed below the other ones.

Detailed Armor listEdit


Absorber WeaveEdit

Absorber Weave
A weave of superconductor thread and ballistic cloth connected to high efficiency heat sinks. Reduces damage by energy weapons by 75%.

  • Durability: 40
  • Bio Mods: 2
  • Armor: 40
  • Rating: Medium
  • Contained: No
  • Location: Body


  • Reduces energy weapon damage by 75%
120px-Absorber Weave
Restricted to: Hiver, Human, Tarka.


Absorption PlateEdit

Absorption Plate
A Jury Rigged Energy Absorber Plate.

  • Durability: 30
  • Bio Mods: 2
  • Armor: 30
  • Rating: Light
  • Contained: No
  • Location: Body
120px-Absorption Plate

* Restricted: Human, Tarka, Hiver, Zuul



Absorption ScaleEdit

Absorption Scale
A tight weave or Morrigi superconductor fabric that can link directly to energy weapon systems

  • Durability: 40
  • Bio Mods: 4
  • Armor: 50
  • Rating: Medium
  • Contained: No
  • Location: Body, Feet, Hands
120px-Absorption Scale

  • Restricted to: Morrigi
  • Ingredient



Asclepius Exoplate Edit

Asclepius Exoplate
A PBA class armor rig designed from the ground up for the medic corp. It contains auto-doc systems that accelerate healing and provide immunity to most ailments.

  • Durability: 120
  • Bio mods: 6
  • Armor: 100
  • Rating: Heavy
  • Contained: Yes
  • Location: Body, Feet, Hands, Head, Waist


  • Allows the use of Heavy Weapons?
  • When worn by the Medic unlocks the "Big Doc" achievement.
  • Occupies a 2 x 3 space

Restricted to Human ONLY


Brawler PBAEdit

Brawler PBA
Powerful SolForce powered battle armor. Slow unless worn by an experienced Marine.

  • Durability: 160
  • Bio mods: 6
  • Armor: 130
  • Rating: Heavy
  • Contained: Yes
  • Location: Body, Feet, Hands, Head, Waist


  • Allows the use of all Heavy Weapons
  • +25 Might
  • -1 Movement speed for non-Marines
  • Occupies a 2 x 3 space
  • only 50% of normal item damage through explosions


120px-Brawler PBA
As of update 1.1.4, wearing this armor blocks all armor slots (helmet, boots, belt, etc) except for the necklace slot. Backpack equipment like the Lifter Pack can still be equipped.

Restricted to Humans ONLY.


Cadeceus Armor Edit

Cadeceus Armor
A specialized suit of armor designed for the SolForce Medic Corp. It enhances healing as well as helping the wearer resist poison, disease, and being stunned.

  • Durability: 60
  • Bio mods: 4
  • Armor: 45
  • Rating: Medium
  • Contained: No
  • Location: Body


120px-CadeceusArmor
Restricted to: Human, Tarka, Zuul

Medic starting armor


CanadarmourEdit

Canadarmour
A powerful, thermic armor developed by the Riel Defence Labs of Nova Arcadia.  Especially useful for warriors from the True North who are strong and free!

  • Durability: 150
  • Bio mods: 2
  • Armor: 80
  • Rating: Medium
  • Contained: No
  • Location: Body


120px-Canadarmour
Restricted to: Human


Ceramic Plate ArmorEdit

Ceramic Plate Armor
Kinetic resistant cloth reinforced with hard ceramic plates. very tough, but heavy and cumbersome.

  • Durability: 140
  • Bio mods: 4
  • Armor: 90
  • Rating: Medium
  • Contained: No
  • Location: Body

-10 Might when worn

120px-Ceramic Plate Armor
Restricted to: Hiver, Human, Tarka, Zuul


Cheetah Exo ArmorEdit

Cheetah Exo Armor
A Solforce light armor tech assigned to scouting missions. It increases the speed and endurance of the wearer but is difficult to use unless trained.

  • Durability: 100
  • Bio mods: 2
  • Armor: 70
  • Rating: Light
  • Contained: No
  • Location: Body


  • +1 Movement speed
  • -10 Targetability (written like that in game, basically reduces enemies ability to hit you)
  • -10 finesse for non-Scouts


120px-Cheetah Exo Armor
Restricted to: Human


Chitin Plate ArmorEdit

Chitin Plate Armor
Kinetic resistant cloth reinforced with plates of Hiver chitin. Tough but relatively light.

  • Durability: 180
  • Bio mods: 4
  • Armor: 80 in Mind Games
  • Rating: Medium
  • Contained: No
  • Location: Body


120px-Chitin Plate Armor
This is a craftable armor. See the Recipes page for the crafting recipe.

Restricted to: Human, Tarka, Zuul


Combat ArmorEdit

Combat Armor
Standard Solforce full body combat armor with sealed helmet.

  • Durability: 120
  • Bio mods: 4
  • Armor: 70
  • Rating: Medium
  • Contained: Yes
  • Location: Body


120px-Combat Armor
Restricted to: Human


Crusader ArmorEdit

Crusader Armor
A very strong and flexible Liir made war armor. It protects well against all forms of attack and is highly durable. It also greatly increases the power of the wearer but at the cost of increased hunger as well. Damage from Psionic attacks is also reduced.

  • Durability: 150
  • Bio mods: 5
  • Armor: 90
  • Rating: Medium
  • Contained: No
  • Location: Body, Feet, Hands, Head


  • Psionic Damage Reduction
  • +30 Power*
  • +20% Hunger Rate*


120px-Crusader Armor
Restricted to: Zuul

* See the Crusader Armor web page for additional info
Equipping occupies all equipment slots except necklace, belt, drone (e.g. squawker drone), and misc. (e.g. lifter pack)
This is labeled in-game as a craftable armor. See the Recipes page for more info.


Disruptor PlateEdit

Disruptor Plate
A jury rigged chest plate that carries the same resistance bonus as a PSI helm but no penalties to PSI use. Also reduces damage from psionic attacks.

  • Durability: 50
  • Bio mods: 4
  • Armor: 40
  • Rating: Light
  • Contained: No
  • Location: Body


  • Same resistance bonuses as a Psi Helm, minus the penalties.
  • Reduces damage from Psionic attacks.


120px-Disruptor Plate
Restricted to: Zuul, Human, Tarka, Hiver


Enviro SuitEdit

Enviro Suit
A hostile environment suit that is weak armor but protects the wearer from gas, radiation or corrosive attacks.

  • Durability: 70
  • Bio mods: 2
  • Armor: 60
  • Rating: Medium
  • Contained: Yes
  • Location: Body


  • Corrosive / Acidic attacks inflict no durability damage to armor or inventory while this armor is equipped.


120px-Enviro Suit
Restricted to: Human


Exo ArmorEdit

Exo Armor
A powered Exo-Skeleton designed more for moving heavy equipment and making extensive repairs than combat or protection. It does allow for the firing of heavy weapons and increased carrying capacity.

  • Durability: 90
  • Bio Mods: 2
  • Armor: 50
  • Rating: Medium
  • Contained: No
  • Location: Body, Feet, Hands, Waist


  • +5 Electronics, +15 Mechanical
  • +12 slots inventory
  • Allows the use of all Heavy weapons
  • +10 Might
  • -15 to all Psi Skills (non-Engineer)
  • -1 movement speed (non-Engineer)


120px-Exo Armor
No additional info.


Ferotoric ArmorEdit

Ferotoric Armor
This zuul armor is designed to slow the lich's natural psi drain.

  • Durability: 60
  • Bio mods: 4
  • Armor: 50
  • Rating: Medium
  • Contained: No
  • Location: Body


120px-Ferotoric Armor
Restricted to Zuul


Flak JacketEdit

Flak Jacket
DA basic heavy composite reinforced vest affording good protection against light attacks.

  • Durability: 80
  • Bio mods: 2
  • Armor: 40
  • Rating: Light
  • Contained: No
  • Location: Body


120px-Flak Jacket
Scout starting armor.


Funeral GarbEdit

Funeral Garb
The standart ceremonial armor for the servants of the immortal.

  • Durability: 35
  • Bio mods: 2
  • Armor: 45
  • Rating: Light
  • Contained: No
  • Location: Body


120px-Funeral Garb
Lich starting armor


Hiver Exo ArmorEdit

Hiver Exo Armor
A Hiver built adaptive exoskeleton that provides some protection and enhances Might and Finesse.

  • Durability: 60
  • Bio mods: 4
  • Armor: 50
  • Rating: Medium
  • Contained: No
  • Location: Body


  • +10 Might, +5 Finesse


120px-Hiver Exo Armor
* Restricted to Hiver, Human, Tarka


Impact ArmorEdit

Impact Armor
Impact armor is a padded anti-kinetic armor made from smart materials that stiffen to bleed off energy from a high speed projectile impact.

  • Durability: 60
  • Bio mods: 2
  • Armor: 50
  • Rating: Light
  • Contained: No
  • Location: Body


120px-Impact Armor

  • Marine and Ranger starting armor.
  • Restricted to Human, Tarka, Hiver, Zuul



Improvised Exo ArmorEdit

Improvised Exo Armor
Jury rigged Might augmentation armor that can serve as a heavy weapons platform. Can only be used by the Engineer.

  • Durability: 60
  • Bio Mods: 2
  • Armor: 45
  • Rating: Medium
  • Contained: No
  • Location: Body, Feet, Hands, Waist


  • +? Electronics, +?? Mechanical
  • +?? inventory slots
  • Allows the use of all Heavy Weapons
  • +?? Might
  • -?? to all Psi Skills (non-Engineer)
  • -1 movement speed (non-Engineer)(?)


120px-Improvised Exo Armor
This is a craftable armor. See the Recipes page for the crafting recipe..

Restricted to Human


Imuki PBAEdit

Imuki PBA
Tarka powered battle armor meant only for changed males.

  • Durability: 200
  • Bio mods: 6
  • Armor: 120
  • Rating: Heavy
  • Contained: Yes
  • Location: Body, Feet, Hands, Head


  • Might +25


120px-Imuki PBA
Restricted to Mercenary.


JumpsuitEdit

Jumpsuit
The standard ship uniform made of advanced kevlar cloth which offers adequate protection as long as the wearer avoids serious combat.

  • Durability: 60
  • Bio mods: 0
  • Armor: 30
  • Rating: Light
  • Contained: No
  • Location: Body


120px-Jumpsuit
Engineer starting armor.


Kinetic PlateEdit

Kinetic Plate
A Jury Rigged Kinetic Absorption Chest Plate

  • Durability: 35
  • Bio mods: 2
  • Armor: 40
  • Rating: Light
  • Contained: No
  • Location: Body
120px-Kinetic Plate
Restricted to Human, Tarka, Hiver, Zuul

This is a craftable armor. See the Recipes page for the crafting recipe.


Kinetic ScaleEdit

Kinetic Scale
Absorbs damage from ballistic attacks

  • Durability: 50
  • Bio mods: 4
  • Armor: 55
  • Rating: Light
  • Contained: No
  • Location: Body, Feet, Hands


120px-Kinetic Scale
Restricted to Morrigi

Recipe ingredient


Moisture SuitEdit

Moisture Suit
A light flexible body suit intended to keep a Liir sufficiently supplied with water when working in air environments.

  • Durability: 45
  • Bio mods: 4
  • Armor: 35
  • Rating: Light
  • Contained: No
  • Hydrates: Yes
  • Equip Time: 4
  • Location: Body, Feet, Hands, Head


  • +1 Healing / 10 Turns
  • +20 Hydration / Turn


120px-Moisture Suit
Restricted to Liir. Liir starting armor.


Morrigi Protection ArrayEdit

Morrigi Protection Array
An array of Morrigi force projectors meant to be worn loosely over the shoulders. Provides excellent ballistic and energy defence but is poor in melee combat.

  • Durability: 30
  • Bio Mods: 2
  • Armor: 30, (vs Ballistic / Energy): 100
  • Rating: Light
  • Contained: No
  • Location: Body


120px-Morrigi Protection Array
No restrictions.


Nurturing EmbraceEdit

Nurturing Embrace
Advanced Liir regenerating bio-armor

  • Durability: 50
  • Armor: 55
  • Rating: Medium
  • Contained: No
  • Hydrates: Yes
  • Location: Body, Feet, Hands, Head
  • Equip Time: 5
  • Recipe Ingredient: Yes


+2 Healing

120px-Nurturing Embrace
Restricted to Liir.


Padded ArmorEdit

Padded Armor
Pressure-layered material allows this armor to absorb damage from explosion blast waves.

  • Durability: 60
  • Bio mods: 3
  • Armor: 50
  • Rating: Medium
  • Contained: No
  • Location: Body


  • Reduces Explosive damage by 50%
  • Reduces all durability damaged incurred from Explosive damage by 50%


120px-Padded Armor
No restrictions


Paladin ArmorEdit

Paladin Armor
A Liir made protective armor for their prester brothers. Highly resistant to Ballistics and Slashing damage but vulnerable to Laser fire. Liir regen systems slowly heal the wearer as well.

  • Durability: 100
  • Bio mods: 4
  • Armor: 70
  • Rating: Medium
  • Contained: No
  • Location: Body


  • Reduces Ballistic damage (Untested)
  • Reduces Slashing damage (Untested)
  • Increases Laser damage (Untested)
  • Increases Regen rate (Untested)
120px-Paladin Armor
Restricted to: Zuul


Polarized ArmorEdit

Polarized Armor
Made of crystalline mesh, this armor goes rigid when the material is cut and easily deflects any slashing weapon.

  • Durability: 80
  • Bio mods: 2
  • Armor: 50 (vs. Slicing): 120
  • Rating: Light
  • Contained: No
  • Location: Body


120px-Polarized Armor
Most of the dangerous melee Monsters alternate between Slicing and Piercing attacks. This armor thus provides its powerful extra defense against such creatures about half the time, on average.

Restricted to Humans and Hivers


Poy XhichizzakEdit

Poy Xhichizzak
Plated sealed armor for Hiver all environment assault troopers.

  • Durability: 130
  • Bio mods: 5
  • Armor: 75
  • Rating: Medium
  • Contained: Yes
  • Location: Body


120px-Poy Xhichizzak
Restricted to Hivers


Psi WarEdit

Psi War
This advanced combat armor for the Psion Corp of Solforce, is designed to deflect and disrupt many psionic attacks. It also aids in the regeneration of psi points. Unfortunately it's very hard to control for the untrained.

  • Durability: 45
  • Bio Mods: 2
  • Armor: 75 
  • Rating: Medium
  • Contained: No
  • Location: Body, Feet, Hands, Head


  • +3 Psi Recovery
  • -10 Finesse for non-Psion
  • -10 Brains for non-Psion


120px-Psi War
Occupies all slots except belt, necklace & drone. Restricted to Humans.


R G SpecialEdit

R G Special
A durable but weak suit of improvised armor. Be generous with the duct tape... spare the duct tape, spoil the monster.

  • Durability: 150
  • Bio mods: 0
  • Armor: 30
  • Rating: Light
  • Contained: No
  • Location: Body


120px-R G Special
This is a craftable armor. See the Recipes page for the crafting recipe.

No restrictions


RecyclerEdit

Recycler
A compact water recovery and redistribution system that can keep a Liir hydrated under emergency conditions.

  • Durability: 25
  • Armor: 20
  • Rating: Light
  • Contained: No
  • Hydrates: Yes
  • Location: Head
  • Equip Time: 4
120px-Recycler

  • Only uses one space in the inventory
  • Restricted to: Liir

Reflective ArmorEdit

Reflective Armor
A light bodysuit with highly reflective properties against laser weapons.

  • Durability: 50
  • Bio mods: 2
  • Armor: 40 (vs. Lasers): 140
  • Rating: Light
  • Contained: No
  • Location: Body


120px-Reflective Armor
Restricted to: Human, Tarka, Zuul


Regen PlateEdit

Regen Plate

  • Durability: 35
  • Armor: 45
  • Rating:
  • Contained: No
  • Location: Body
  • Equip Time: 2


  • +2 health regeneration / every x turns, (x depends on class)
120px-Regen Plate
Restricted to Human, Hiver, Tarka


Ri XhichizzakEdit

Ri Xhichizzak
Standard combat armor for Hiver military personnel

  • Durability: 100
  • Bio Mods: 4
  • Armor: 45
  • Rating: Light
  • Contained: No
  • Equip Time: 3
  • Location: Body, Feet, Hands, Head
120px-Ri Xhichizzak

  • Restricted to: Hiver
  • Hiver starting armor


Shadow StepEdit

Shadow Step
Powerful cloaking bodysuit meant for Scouts or Rangers that can render the wearer virtually invisible when they stop moving completely.  Disconcerting for untrained users.

  • Durability: 45
  • Bio Mods: 2
  • Armor: 45
  • Rating: Medium
  • Contained: No
  • Location: Body, Feet, Hands, Head, Waist


  • Finishing your turn without attacking prevents creatures from using their view to find you. They may still sense you through noise or smell. Security Bots, once alerted, are usually immune to this effect.
  • Has no cloaking (nor other, "disorienting"?) effect on characters other than the Scout and the Ranger?


120px-Shadow Step
Restricted to Human, Tarka, Zuul


Shepherd's HabitEdit

Shepherd's Habit
A light bullet resistant armor favored by Prester Zuul.

  • Durability: 70
  • Bio Mods: 2
  • Armor: 40
  • Rating: Light
  • Contained: No
  • Location: Body
120px-Shepherd's Habit
Restricted to Zuul, Human, Tarka

Shepherd starting armor


Sineater's GarbEdit

Sineater's Garb
A light tunic woven with disruptor webbing. It gives good basic protection against weapons as well as bolstering the wearer's ability to resist psionic attack.

  • Durability: 80
  • Bio Mods: 4
  • Armor: 50
  • Rating: Light
  • Contained: No
  • Location: Body
120px-Sineater's Garb
Restricted to Zuul, Human, Tarka

Boosts Psi Resistances?


Stealth SuitEdit

Stealth Suit
Advanced body armor dedicated to dampening all the data emitted by a figure. Especially effective when used by Scout personnel.

  • Durability: 60
  • Bio mods: 2
  • Armor: 50
  • Rating: Light
  • Contained: No
  • Location: Body


  • Reduces the distance at which creatures can sense you, wheter through hearing, smell or sight. See Stealth.


120px-Stealth Suit
Psion starting armor.


SteelSung Armor Edit

SteelSung Armor
A specialized suit of combat armor designed for Liir.

  • Durability: 75
  • Bio mods: 4
  • Armor: 75
  • Rating: Light
  • Contained: No
  • Location: Body
120px-SteelsungArmor
Restricted to Liir


Tarka APEdit

Tarka AP
Tarka reactive combat armour meant to deal with intense melee situations by blasting small shrapnel bursts in response to physical attacks.

  • Durability: 75
  • Bio Mods: 2
  • Armor: 60
  • Rating: Medium
  • Contained: No
  • Location: Body, Feet, Hands


  • Deals 1-6 damage to a melee attacker per hit received. That damage ignores armor.
120px-Tarka AP
Restricted to: Human, Tarka, Zuul


Tarka Living ArmorEdit

Tarka Living Armor
Silver era armor that regenerates damage to itself. Increases the healing speed of a wearer but also increases appetite. It also has the ability to link to and absorb the recoil of heavy weapons.

  • Durability: 40
  • Bio Mods: 2
  • Armor: 80
  • Rating: Medium
  • Contained: No
  • Location: Body


  • Allows the use of all Heavy weapons
  • Natural healing tick is increased by +2
  • Food consumption rate is approximately doubled
  • Repairs 1 durability every 10 turn while equipped. This process is slower while unequipped (?).


120px-Tarka Living Armor
Equipping occupies all slots except necklace & drone slot.

Restricted to Human, Tarka, Zuul (Gold Edition)


Quick-view Armor list Edit

Name Durability Bio Mods Armor Rating Contained Equip Time Special
Absorber Weave 40 2 40 Medium No 2 Craftable, reduces energy weapon dmg by 75%
Absorption Plate 30 2 30 Light No 2 Links into energy weapon systems?
Absorption Scale 40 4 50 Medium No 5 Ingredient, links into energy weapon systems?
Brawler PBA 160 6 130 Heavy Yes 6 +25 might, -1 Movement for non-Marines, allows heavy weapons, blocks other armor slots
Cadeceus Armor 60 4 45 Medium No 2 Medic starting armor
Canadarmour 150 2 80 Medium No 2 Especially useful for warriors from the True North who are strong and free!
Ceramic Plate Armor 140 4 90 Medium No 4 -10 might
Cheetah Exo Armor 100 2 70 Light No 5 +1 Movement, -10 finesse for non-scouts
Chitin Plate Armor 180 4 80 Medium No 4 Craftable
Combat Armor 120 4 70 Medium Yes 4 -
Crusader Armor 150 5 90 Medium No 5 Reduced Psionic Damage, increased Hunger Rate, increased Power (?)
Disruptor Plate 50 4 40 Light No 2 Increased PSI resistance, reduced Psionic Damage,
Enviro Suit 70 2 60 Medium Yes 5 Protects from gas traps and irradiated rooms
Exo Armor 90 2 50 Medium No 2 +10 might, +5 electronics, +15 mechanical, +12 inventory slots, allows heavy weapons, -15 to psi skills (non-engineer), -1 movement (non-engineer)
Ferotoric Armor 60 4 50 Medium No 5 -
Flak Jacket 80 2 40 Light No 2 Scout starting armor
Funeral Garb 35 2 45 Light No 2 Lich starting armor
Hiver Exo Armor 60 4 50 Medium No 6 +10 might, +5 finesse
Impact Armor 60 2 50 Light No 3 Marine and Ranger starting armor
Imuki PBA 200 6 120 Heavy Yes 6 Grants immunity to "cold" status effect
Jumpsuit 60 0 30 Light No 2 Engineer starting armor
Kinetic Plate 35 2 40 Light No 2 Craftable
Kinetic Scale 50 4 55 Light No 4 Ingredient
Moisture Suit 45 2 35 Light No 4 Hydrates
Morrigi Protection Array 30 2 30 Light No 2 Armor 100 vs ballistic
Nurturing Embrace 50 5 55 Medium No 5 Ingredient, Hydrates
Padded Armor 60 3 50 Medium No 3 Reduces explosion damage
Paladin Armor 100 4 70 Medium No 4 Reduces Ballistic and Slashing damage, increases Laser damage, Higher Regen. (Untested)
Polarized Armor 80 2 50 Light No 3 Armor 120 vs Slicing
Poy Xhichizzak 130 5 75 Medium Yes 4 -
Psi War 45 2 75 Medium No 2 +3 psi recovery, -10 finesse (non-psion), -10 brains (non-psion)
R G Special 150 0 30 Light No 4 Craftable
Reflective Armor 50 2 40 Light No 3 Armor 140 vs Lasers
Recycler 25  ? 20 Light No 4 Hydrates
Regen Plate 35 2 45 Light No 2 Craftable
Ri Xhichizzak 100 0 45 Light No 3 Hiver starting armor
Stealth Suit 60 2 50 Light No 4 Reduces noise. More effective with Scout (possibly Ranger as well?)
Shadow Step 45 2 45 Medium No 2 Seems to grant limited invisibility VS Ranged creatures
Shepherd's Habit 70 2 40 Light No 2 Ballistic Resistance (?)
Sineater's Garb 80 4 50 Light No 3 Psionic Resistance (?)
SteelSung Armor 75 4 75 Light No 4 -
Tarka AP 75 2 60 Medium No 2 Deals 1-6 (armor piercing) damage to a melee attacker per hit.
Tarka Living Armor 40 2 80 Medium No 2 +2 regeneration, +1 hunger, allows heavy weapons, repairs itself

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